Fungible Assets (FA) are a fundamental part of the FinalBiome platform. This document outlines the defining characteristics of FAs, their behavior, and their respective properties. Understanding these characteristics can help game developers better shape gameplay dynamics and the economy within their games.
The Traded
characteristic determines whether an FA can be traded on the open market, including platforms like the FinalBiome marketplace or other platforms.
It's important to note that exchange rates cannot be set for tradable FAs - the pricing is entirely based on market dynamics.
An FA can also be non-tradeable, thereby limiting its use exclusively within the game.
Player Experience, which cannot be bought or exchanged. However, the level of Player Experience can unlock various game features.
The Top Upped
characteristic indicates that an FA is auto-refillable. This characteristic is useful when there's a need to limit certain player actions by the quantity of available resources.
Actions consume Top Upped
FAs to zero, but these FAs are automatically restored over time.
Workers can continue building as long as they are fed donuts. However, donuts are a limited resource and regenerate over time.
Please note that Top Upped
only operates when paired with Cupped
characteristic and Local Cup
property is set.
Properties:
Speed This property defines the rate at which the FA value increases.
The Cupped
characteristic suggests that an FA has a maximum limit.
Properties:
Cup
This property establishes the global maximum limit for a particular FA in the entire game. This property is useful for crafting game economic models and creating scarcity of a particular resource.
Local Cup
This property defines the maximum limit of an FA for a specific player. Meaning, a single player cannot possess more of an FA than the Local Cup
limit.
A player can possess no more than 30 "Donuts" FA.